Oct 12, 2006, 09:01 PM // 21:01
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#21
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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In prophecies, there was a mixture. Sure, you could go with whatever you got for free, and end up a Pyromancer, but you could also buy the skills you wanted if you had a build idea in mind. I really think that was ideal.
With Factions, it worked fine if you started off with a Factions character. If you brought a character over from Prophecies, you probably started with skills at 1k apiece, which is understandable for Signets of Capture, but for low level skills it really sucks. I doubt the intention is to punish players for having characters span all three campaigns. That really seems to go against the GW philosophy. <-- just my 2 cents.
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Oct 12, 2006, 10:04 PM // 22:04
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#22
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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prophecies had it right... in every way really
yeah, you got skills as quest rewards, why not? first off, it promotes playing your character more and learning to use the skills you have, and make due with them. This makes for less noobs, because if you actually play all the way throught prophecies, by the time you finish hell's precipice you have a very good understanding of your character. EXAMPLE: I made a factions warrior, within 2 days I had finished the game and was lvl 20. But I had no idea what it meant to be a tank because I just bought all the skills that looked good. I then deleted it and made a Prophecies warrior, by the time I hit lvl 20 I was the best damn tank out there, why? the skill system. It gives you the skills at the right moments, so that you learn and adapt with what you have.
Second, it gives you all teh crappy skills you would never use, yeah. I like that, it encourages players to think and try and find new ways to use these seemingly worthless skills to great effectiveness.
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Oct 12, 2006, 10:55 PM // 22:55
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#23
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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yeah i like factions way better. I cant be annoyed to constantly use hours upon hours just to get a skill... uhh...
i prefere to just buy them.
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Oct 12, 2006, 11:09 PM // 23:09
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#24
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Anything beats paying 1 plat for skills every time.
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Oct 12, 2006, 11:54 PM // 23:54
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#25
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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I like prophecies better, there were random quests that would give you skill reward, as well as some locations with unique skills. That's a way to estimulate the player to get to this place, fighting or running to it. Things were kinda screwed once they put the same skills in every trader, pveing it became useless since you could buy most of the ones you needed right away. I guess that's why they made them cost more. Either way, I think they should keep skill points as a requirement to buy skills.
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Oct 12, 2006, 11:59 PM // 23:59
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#26
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Ascalonian Squire
Join Date: Sep 2006
Guild: Shingletown Slayers
Profession: R/Me
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I'm willing to pay for cap sigs, and advanced skills I need to help for a build, but going through the game, especially at the beginning, where you were given a new skill, and the option of using it in an upcoming quest, I think thats the best option. Getting all the skills one quest at a time means you can try each one out to see if you like it, as opposed to just buying the ones you like the look of.
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Oct 13, 2006, 03:43 PM // 15:43
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#28
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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I am a PVP person and would never do a quest if not for the skills it offer.
1 plat a skill is too expensive, period.
Money drain should be somewhere else non-vital for the gameplay, for example, 25K Panda headgear or something. (Just kidding.)
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Oct 13, 2006, 04:50 PM // 16:50
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#29
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Ascalonian Squire
Join Date: Oct 2006
Location: USA
Guild: Knights of the Holy Lip Balm [NEDM]
Profession: Mo/
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Quote:
Originally Posted by Yanman.be
OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
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Funny, when I first discovered monastery credits in Factions the first thing that popped into my mind was "Hmm, you probably trade these in for skills. That's cool!" Oh how sad I was when that was not the case.
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Oct 13, 2006, 06:23 PM // 18:23
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#30
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Pre-Searing Cadet
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It would be nice if they gave us the skill quests back or atleast gave us more money for quest rewards.
You can use Imperial Commendations to get skills in a sort of round about way. One of the imperial Quartermasters trades 5 commendations for a superior salvage kit or something which you can merch for 1k.
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Oct 13, 2006, 08:10 PM // 20:10
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#31
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Frost Gate Guardian
Join Date: Mar 2006
Location: N/A
Guild: Northern Borderguard
Profession: N/E
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collectors that give you skills when you give them what they want
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Oct 14, 2006, 05:40 AM // 05:40
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#32
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/Mo
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naqser thats great, it'd be tough to get a collector in most cases, you'd farm for the item possible getting geld and exp, and keep skills cheaper in the field.
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Oct 14, 2006, 07:00 AM // 07:00
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#33
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Hall Hero
Join Date: Aug 2005
Profession: E/
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NEW ARGUEMENT/Point HERE
Alright, in the preview event, the quests seemed to be like Factions without skill rewards. However, we were able to unlock skills during the preview event. A.net could very well have removed skills from quests rewards just for the preview to prevent us from unlocking a ton of skills in advance.
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Oct 14, 2006, 11:51 AM // 11:51
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#34
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Also, depite the fact I haven't participated to the preview event, I heard you couldn't get out of the newb island. Characters from other campaigns most likely won't be able to do anything there (no quest). So it would make sense there is no real quest rewarded by skills but the class specific quests. If there are quests rewarded by skills they'll start where the players from other campaigns arrive, not in the newb island.
But yeah I have the feeling it will work like in Factions...
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Oct 14, 2006, 05:44 PM // 17:44
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#35
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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My assumption is that there were skill quests in prophecies because there were tons of skills that people actually used. When I took my Elem and Necro over to cantha, I'm sure I bought less than 5 total spells for them...and most of the nightfall spells dont look too promising either
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